

- Xenosaga pcsx2 black lines on characters install#
- Xenosaga pcsx2 black lines on characters update#
- Xenosaga pcsx2 black lines on characters full#
- Xenosaga pcsx2 black lines on characters software#
This is fixed in my testing by toggling software rendering. First is some cutscenes show whatever was previously on the screen around the current cutscene. ONLY try EE Cyclerate at -1 or -2 as a last resort. Skipdraw is set to 1 to get rid of a weird issue where shadows would look like a bunch of lines shooting off of the character. I suspect you are using a high resolution though, decrease it slightly, use all the speed hacks except CDVD and EE Cyclerate, use EE skipping at +1 or +2 and see if it gives better FPS. Keep in mind MTVU hack can have positive or negative results on FPS depending on the game, you should test it and see. If you see the assertion error that makes the crash, it will tell you to close the emulator but you should choose no and it will keep the emulator running, just enable MTVU and refuse the error message. based distros too, so you are not the only one affected.
Xenosaga pcsx2 black lines on characters update#
Well that's strange, I didn't have any stability issues with PCSX2 except the Pango update and the GCC compiler problem, this one prevented me from using the SuperVU recompiler for True Crime NYC, I deleted the game rom immediately because it's unplayable without this option, this problem affected all the Arch. The rest of the system seems to run fine.
Xenosaga pcsx2 black lines on characters install#
I am running this on an arch linux install with GNOME X11 and the nvidia proprietary drivers. Setting vsync to adaptive means it doesn't stop tearing at all. If I turn it on, tearing is for the most part gone, but the game crawls if a large object enters the battlefield, like an AWGS or large enemy coming in from offscreen, the music speed fluctuates and the framerate does the same.
Xenosaga pcsx2 black lines on characters full#
If I turn it off, it runs full speed smoothly 99% of the time, but I get obvious tearing. Second issue, and I doubt there's a fix for this, is vsync slowdown. It happens with objects in the background too but it's less noticeable there. You can see the edge of the texture drawing outside the border of the face, which cuts through it.

The faces in the beginning of the game are particularly bad. First, the emulator likes to color outside the lines. So the emulator automatically zooms in and out for you when it changes between real-time 16:9 content and pre-rendered 4:3 content.When configuring pcsx2 for xenosaga I on a ryzen 3600/nvidia gtx 1660 rig, I have a few problems I haven't been able to work out.

Auto-zooming means that the emulator automatically zooms (not stretching) into the frame when the aspect ratio changes to 4:3. This will tell the emulator to auto-zoom. Or, set TC offset to X0000 and Y1000 (will fix puppet lines partially depending on scene. If you are playing in English and don't need the subtitles, you can press control + NUM* at any point while emulating the game (best moment would be during a pre-rendered cutscene to see the effect immediately). Go to Config > Video (GS) > Plugin Settings, turn on 'Enable HW Hacks', go to Advanced Settings and Hacks and set Half-pixel Offset to Normal (Vertex). Go to Config > Video (GS) > Plugin Settings, turn on 'Enable HW Hacks', go to Configure Hacks and set the TC offset X to '525', and TC offset Y to '0'. The load times between cutscenes are sometimes agonizingly long, which didn't exist in the older build. Heres the TC offset numbers the wiki page suggests. Downloaded the newer build of PCSX2 earlier, and while it has been better, there's only one problem. So it results in a smaller image with four black borders around it. Thats caused by the resolution upscaling youre doing to the game. However while this is fine for episodes I and II, in Xenosaga episode III there are these black borders on top and bottom which are used as extra space for the subtitles. But whenever a pre-rendered FMV plays which the emulator doesn't render, it won't be stretched and have the characters all wide. Now the game will render a fullscreen 16:9 image, you won't have to stretch on modern displays.
